Dark Confidant's strength isn't for any particular combos, it's just from the magical world of valuetown. Not only that, but he can come down as early as Turn 2 and also has a 2/1 body, which is very relevant. The other part of why it's good is flexibility. View User Profile View Posts Send Message ... Haha pair seer vs dark confidant, or grizzly bears vs tarmogoyf. The average CMC of the Jund deck on MTGGoldfish is around 1.2, so you'll take more damage on average than you would with [[sign in blood]], and if they bolt or push it before your turn rolls around you paid 2 mana for basically nothing. This article and the rest of the Level One series will really help you become a better Magic player if you're relatively new. Drawing that extra Lightning Bolt will cost you 1 life, but when you kill an opposing Monastery Swiftspear, you may have protected yourself from more. Also, bob isn't exactly doing super well right now. If confidant is unanswered for long enough to deal enough damage to kill you, then you've more than likely already won the game by drowning your opponent in card advantage (having more cards in hand/on field than another player). Dark Confidant allows you to get 2 cards instead of 1 each turn. draws you an extra card and hits your opponent for 2 a turn. Sign in Blood doesn't attack your opponent for 2 a turn. Dark Confidant can present a clock to your opponent as it hits for 2. Lose 2 life for a creature with at least 3 power, and often 4 or 5. But over the years it has become one of my favorite cards. He can swing in with two power per turn if you have free attacks or if you decide your life total needs to be protected. A few life points don't matter much when you're playing with cards that powerful. You keep throwing removal while clocking with Bob. In Modern, I believe Dark Confidant will continue to be a staple card in many decks. The additional card advantage that he generates is certainly worth that risk, as it ensures you'll be able to draw creatures and answers that will prevent damage that your opponent will be trying to deal. He was initially removed from BGR and BGW decks for two reasons. Phyrexian Arena/Read the bones vs Bob loses because of the 1 turn difference. He barely sees any play because jund isn't that good right now. Looks like you're using new Reddit on an old browser. You don't want to take turn 3 off to cast something like Read the Bones in Modern, there's just no time. Dark Confidant is really good in EDH. New to Modern and lots of deck I like have a play set of dark confidant, how does this card not just kill me? While Dark Confidant does whittle away at your life, the decks that play it have low curves to decrease that lifeloss, such as Jund. When I hit my 3000 post mark, I'm gone for good. Why doesn't that argument apply to [[Dark confidant]]? Counter target spell unless it's controller pays X. Scry 2. Hey Guys. New comments cannot be posted and votes cannot be cast. It felt very good in the mirror and lead to some pretty impactful plays. The more cards you draw, the more answers you have, the more threats you have, the better you can interact with your opponent. Dark Confidant is a creature than can attack and block, so it stems the bleeding against aggressive creature decks and puts a clock on combo and control decks. Personally I'm not a big fan of it, had a couple a long time ago that I traded towards goblin guides and an ensnaring bridge. I have had people tell me that Dark Confidant was unbeatable in the original Ravnica drafts, that it was unplayable, and everything in between. The answer: Draw a card. It's generally said in the EDH community that [[Phyrexian arena]] is usually worse than [[read the bones]] or [[sign in blood]], because it takes two turns to pay it off relatively and if it gets removed, you're in the hole. That's just too crucial. [[Tireless Tracker]] has started to move on Bob's spot, but Bob is still king. I really like Bob and I exclusvely play midrangey decks. He was more asking about comparing it the one-shot vs repeating effects. That means devoting about 8 slots in a deck to make it work, whereas Dark Confidant can be thrown into any black deck and takes up only 4 slots. That's strong.The attacking is very nice for removal-heavy draws, which happen. oh, here's another thing: If your whole deck is loaded with 1/2/3 CMC spells and confidant is accelerating you into them; losing 2 life, then 1 then 3 (for example, in 3 turns) should not be ending the game for you and in fact should be getting you closer to a win. So there's something in all card games known as Card Advantage. Keep your curve low and draw cards. Tireless Tracker - (G) (SF) (txt)[[cardname]] or [[cardname|SET]] to call. However, if you intend to play Jund or anything of the sort you probably need 4 confidant's. Press question mark to learn the rest of the keyboard shortcuts, Here's a typical "Jund" (Black-Red-Green) deck. Because you play a bunch of 2/3 cmc aggressive and efficient cards along with it and losing a couple life a turn is usually completely worth drawing double the cards. I will proceed with some examples. What's the benefit basically? After all, the original quote is "Greatness, at any cost." Main » Articles » No Confidence in Dark Confidant. It attacks, it costs 2, it spirals out of control if unchecked, while none of these effects is unique to confidant, that combination of factors is. People might ask why Dark Confidant is played when things like [[Phyrexian Arena]] aren't. For the same mana Night's Whisper immediately gives you two cards at the cost of two life.
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